Harvard Extension Courses

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Department - DGMD

DGMD E-1 Section 1 (26600)

Spring 2025

Digital Media: From Ideas to Designs and Prototypes

Bakhtiar Mikhak PhD, Co-Founder, Media Modifications, Ltd.

This is a practical design course on perspectives, tools, and methods for going from an idea for a product or service powered by a mobile and/or web application to an interactive design prototype ready for handoff to a development team. We start with brainstorming and iteratively refining the core concept for your product or service, based on which we create the brand identity along with detailed personas and stories that capture why and for whom your product or service is developed. We then translate those personas and stories into storyboards that illustrate the application's experiential flow in real-world contexts in terms of concrete visual and interaction design elements. The design and development of a component-based pattern library for creating interactive prototypes with live data is a central focus of this course. We introduce a varied, growing collection of third-party component libraries that can help give your prototypes a professional and polished quality. We create prototypes with a visual design tool that also allows creating and enhancing components with code for imagining and realizing even richer interactions and experience flows. The work in this course is based on significant use of a mix of the following tools and technologies: Notion, Milanote, and Framer (with Figma, Play, HTML, CSS, Javascript, React, Next.js, Github, and Visual Studio Code).

DGMD E-1 Section 1 (16151)

Fall 2024

Digital Media: From Ideas to Designs and Prototypes

Bakhtiar Mikhak PhD, Co-Founder, Media Modifications, Ltd.

This is a practical design course on perspectives, tools, and methods for going from an idea for a product or service powered by a mobile and/or web application to an interactive design prototype ready for handoff to a development team. We start with brainstorming and iteratively refining the core concept for your product or service, based on which we create the brand identity along with detailed personas and stories that capture why and for whom your product or service is developed. We then translate those personas and stories into storyboards that illustrate the application's experiential flow in real-world contexts in terms of concrete visual and interaction design elements. The design and development of a component-based pattern library for creating interactive prototypes with live data is a central focus of this course. We introduce a varied, growing collection of third-party component libraries that can help give your prototypes a professional and polished quality. We create prototypes with a visual design tool that also allows creating and enhancing components with code for imagining and realizing even richer interactions and experience flows. The work in this course is based on significant use of a mix of the following tools and technologies: Notion, Milanote, and Framer (with Figma, Play, HTML, CSS, Javascript, React, Next.js, Github, and Visual Studio Code).

DGMD E-5 Section 1 (26718)

Spring 2025

Exploring Digital Media

Daniel P. Coffey ALM, Senior Product Manager, Dolby Laboratories - Ian Sexton MFA, Visiting Faculty Lecturer, Art and Design, University of Massachusetts, Lowell

This is a practical, introductory course that gives a fast-paced overview of a broad range of topics related to contemporary digital media. The course aims to equip students with an understanding of the basics of exposure and composition which are vital for the closely related fields of digital photography and digital cinematography. Topics also include fundamental lighting techniques, video technology, video production processes with practical exercises in each stage of the workflow, audio production, video compression, and distribution. The basic elements of web design via a graphical interface is also touched upon. Given the power of modern personal computers, all course topics apply to both professional production environments and personal media projects alike. By the end of the course, students can expect to understand common production workflows for a wide array of digital media including digital photography, video production, audio recording, and practical related topics.

DGMD E-9 Section 1 (26740)

Spring 2025

Fundamentals of Digital Photography

Leonie Marinovich BA, Documentary Photographer

This course is aimed at students wishing to master the fundamentals of photography. It gives students the opportunity to learn photography using their digital camera (DSLR or mirrorless) and acquire the skills to use manual settings and use the different shooting modes available on their cameras. Topics covered in this course include the fundamentals of exposure, composition, lighting, editing techniques, color correction, delivery for print and digital media, metadata creation, and digital workflow management. We reference classical art that has heavily influenced photography in the way that images are composed and lighted. The course is helpful to students who wish to explore digital photography as a way to document their field work and other work in progress and enhance their visual literacy, enabling them to assess images and other visual media. Students are taught Lightroom to manage their digital archives and learn to use editing techniques to enhance their images. Coursework is structured along two main components: technical mastery and aesthetic development. During the semester students are first taught the technical skills which they then apply in practical exercises to consolidate those skills. Upon completion of this course, students are expected to have mastered their camera and their images should look more polished. Students have the option to create a learning portfolio to present their work.

Prerequisites: Students do not need to have previous experience as a photographer, but learning the craft also requires a commitment to mastering other associated technologies. Students need to have a digital camera (DSLR or mirrorless) with the ability to manually control aperture, shutter speed, and ISO. A compact camera or a smartphone will not be adequate. A tripod suitable for the weight of your camera is required. Students need a computer with Lightroom Classic CC installed. Photoshop is not required. Along with a computer, students need an external hard drive and memory card for their camera.

DGMD E-9 Section 1 (16307)

Fall 2024

Fundamentals of Digital Photography

Leonie Marinovich BA, Documentary Photographer

This course is aimed at students wishing to master the fundamentals of photography. It gives students the opportunity to learn photography using their digital camera (DSLR or mirrorless) and acquire the skills to use manual settings and use the different shooting modes available on their cameras. Topics covered in this course include the fundamentals of exposure, composition, lighting, editing techniques, color correction, delivery for print and digital media, metadata creation, and digital workflow management. We reference classical art that has heavily influenced photography in the way that images are composed and lighted. The course is helpful to students who wish to explore digital photography as a way to document their field work and other work in progress and enhance their visual literacy, enabling them to assess images and other visual media. Students are taught Lightroom to manage their digital archives and learn to use editing techniques to enhance their images. Coursework is structured along two main components: technical mastery and aesthetic development. During the semester students are first taught the technical skills which they then apply in practical exercises to consolidate those skills. Upon completion of this course, students are expected to have mastered their camera and their images should look more polished. Students have the option to create a learning portfolio to present their work.

Prerequisites: Students do not need to have previous experience as a photographer, but learning the craft also requires a commitment to mastering other associated technologies. Students need to have a digital camera (DSLR or mirrorless) with the ability to manually control aperture, shutter speed, and ISO. A compact camera or a smartphone will not be adequate. A tripod suitable for the weight of your camera is required. Students need a computer with Lightroom Classic CC installed. Photoshop is not required. Along with a computer, students need an external hard drive and memory card for their camera.

DGMD E-10 Section 1 (26741)

Spring 2025

Advanced Digital Photography

Greg Marinovich MS, Master Lecturer, Journalism, Boston University

This course explores storytelling through the genres of photojournalism, documentary, and art photography. We look at photographic books with the goals of expanding students' approaches, techniques, and aesthetic possibilities for their semester-long projects. The course constantly refers to the software tools we use to ensure reliable workflow and archive management. It addresses advanced color management as well as the science of converting images from color to black and white. Through lectures, hands-on assignments, and critiques, students expand their understanding of digital photography while exploring their creativity to broaden the possibilities and improve the quality of their photographs. Documentary photography and long-form photojournalism predominate, but we also explore art. This is a bridging course between accidental art while doing documentary work and art for art's sake. We look at various types of photography that are defined or self-defined as art. We dive into portraiture outside of the studio, shooting stories involving people and discussing how to get the picture when everyone does not want you to. This course explores conflict and documentary photography extensively, with an emphasis on narrative photography, but it does not preclude students from any genre of photography they wish to pursue. The goal of the course is for each student to produce a body of work or a photographic essay in electronic book form. The skill of editing one's own work is a key learning goal.

Prerequisites: Students should have an intermediate to advanced knowledge of photography, or have completed DGMD E-9 or the equivalent. Students need access to a camera where they can control aperture, shutter speed, and ISO. Students need access to the internet and a computer with software like Adobe Lightroom to tone and edit images. Please note that Photoshop is not an editing tool, it is a retouching tool.

DGMD E-11 Section 1 (25712)

Spring 2025

Digital Media: From Prototypes to Products and Services

Bakhtiar Mikhak PhD, Co-Founder, Media Modifications, Ltd.

This is a practical software engineering course on creating a minimum viable product or service based on an interactive prototype for a mobile or web application designed in Framer (or Figma, or Play). We begin with a detailed review of the designs with particular attention to the underlying design system, and in particular, its component or pattern library. The first half of the course is dedicated to building a fully functioning demo of your application, where the the front-end user experience is powered by these components and the backend is implemented on a platform like Supabase. We dedicate the second half of the course to either enriching your demo with novel features or preparing a version of your application for launch as a product or service. In the former case, the work on final deliverables may focus on iterative refinements to interaction and interface design or integration with third-party services for real-time interactivity and working with cloud storage and live data. In the latter case, the work would focus on deployment, security, and scaling. Your work in this course is based on significant use of a mix of these tools: Notion, Framer, HTML, CSS, Javascript, React, Next.js, Github, and Visual Studio Code.

Prerequisites: DGMD E-1 or equivalent with permission of the instructor.

DGMD E-14 Section 1 (16693)

Fall 2024

Wearable Devices and Computer Vision

Nabib Ahmed AM, Artificial Intelligence Researcher, Meta

This course explores the field of wearable devices and computer vision, and exposes students to hands-on practical exercises based on real-life situations and industry problems. Wearable technologies is currently a 50 billion dollar industry, with estimated annual growth of 10 percent year over year. It is experiencing explosive growth with exciting applications in many fields, from medicine to sports to fitness to entertainment, empowering people to interact, communicate, and experience the environment around them in new, innovative ways. Some prominent examples are smart watches, medical trackers, and augmented reality (AR) and virtual reality (VR) headsets. Underlying these advances in wearable devices is computer vision, which is an exciting field of artificial intelligence (AI) and machine learning enabling computers to derive information from images, videos, and other inputs. In this course we explore advances in wearable devices and utilize computer vision to tackle emerging problems (for example assistive devices, educational applications, and health monitoring). Students learn about sensors, signal processing, data analytics, artificial intelligence, machine learning, computational optical analysis, simultaneous localization and mapping, lighting and material estimation, and robust algorithms for modeling. Students may not take both DGMD E-13 and DGMD E-14 for degree or certificate credit.

Prerequisites: CSCI E-7 or CSCI E-50 or equivalent. Experience with programming, technical and code documentation, and data (any programming language will do; some examples are Python, R, Java, or C/C++). Familiarity with algebra and geometry. No background needed in machine learning, computer vision, or wearable devices.

DGMD E-17 Section 1 (26008)

Spring 2025

Robotics, Autonomous Vehicles, Drones, and Artificial Intelligence

Nabib Ahmed AM, Artificial Intelligence Researcher, Meta

This course explores the field of robotics, autonomous vehicles, and drones, and exposes students to the core technologies and systems through practical exercises and simulation. These are fields with tremendous growth and opportunities in the next 10-50 years; billions of dollars are being invested and the market size is expected to grow 10-15 percent annually. The impact of these technologies can fundamentally revolutionize a multitude of industries and transform our society, from self-driving cars to same-day drone delivery, to robotic assistants and laborers. This course explores the theories, tools, and processes that enable these technologies and the challenges, limitations, and capabilities of modern robotics, autonomous vehicles, and drone technologies. Students learn about sensor technologies for automation, autonomy from a systems perspective, vision-based perception and techniques, modern machine learning and artificial intelligence algorithms, mathematical modeling and abstraction, and engineering design. The goal is to develop a fundamental toolkit to advance the next generation within the field.

Prerequisites: CSCI E-7 or CSCI E-50 or equivalent. Experience with programming, technical and code documentation, and data (any programming language will do; some examples are Python, R, Java, or C/C++). Familiarity with algebra and geometry. No background needed in machine learning, computer vision, or wearable devices.

DGMD E-20 Section 1 (14283)

Fall 2024

Modern and Mobile Front-End Web Design I

Rupananda Misra EdD, Assistant Professor and User Experience Design Program Coordinator, Professional Science Master's Program, Rutgers University

In this course, students learn HTML, cascading style sheets (CSS), and JavaScript, which are three fundamental web development technologies. Students learn hands-on and practical knowledge of how to create responsive design websites that would run on any modern browser and mobile device. The course explores advanced topics in CSS such as complex motion, games using HTML Canvas, JavaScript document object model (DOM), and JavaScript libraries such as jQuery and Bootstrap.

Prerequisites: Basic computer knowledge.

DGMD E-23 Section 1 (16308)

Fall 2024

Planning Successful Websites and Applications

Lisa DiOrio MS, Owner and Lead Developer, Fembot Creative

There are many options to build a website, from website builders to coding a site from scratch. Regardless of the option you choose to build the site, a solid planning process is crucial to produce an effective site. Questions such as what is significant about the product, for whom the product exists, and how should the product information be organized need to be addressed upfront. In this course, students learn to plan and design a website or web application, including choosing a target audience, defining site goals and reconciling these with user and business goals, establishing a brand and a tone of voice, and designing a page architecture. Students select two projects and then create a complete plan for each. These plans can serve as a blueprint for anyone charged with building the corresponding website. This course is not a coding course. It focuses on the other aspects of website and web application creation to set the stage for building better sites that get results.

DGMD E-25 Section 1 (16681)

Fall 2024

Developing Websites with WordPress

Lisa DiOrio MS, Owner and Lead Developer, Fembot Creative

A content management system (CMS) facilitates rapid website development and updates, often requiring minimal coding. Some of the key features of a CMS are separation of content from page structure by utilizing a database to store content, taxonomy to provide classification for posts and pages, themes to provide a foundational structure, building blocks (modules and plugins) that extend functionality, and templates to define the structure of related pages. In this hands-on course, we explore these concepts and more using the WordPress CMS to create engaging, mobile-friendly websites with compelling content that meets the goals of a business or organization. The course is project-based; students build several sites over the term, culminating in a final project to build a complete website of their choosing.

Prerequisites: CSCI E-12 or permission of the instructor. Students should have a solid understanding of HTML and CSS fundamentals.

DGMD E-26 Section 1 (26268)

Spring 2025

WordPress Programming

Lisa DiOrio MS, Owner and Lead Developer, Fembot Creative

This hands-on course helps students gain an understanding of how to utilize client-side and server-side web programming techniques to create customized online solutions, rich user experiences, e-commerce, and mobile friendly websites using the WordPress content management system (CMS). Students hone their programming skills by customizing WordPress websites including the WordPress backend. Course topics include understanding the WordPress platform and file structure, themes, programming in PHP, relational databases, MySQL database programming, programming WordPress theme files, adding custom code to a WordPress site through shortcodes and templates, custom post types, the WordPress CODEX/function library, WordPress filters and hooks, plugin development, site migration, and site maintenance. Project assignments help students gain proficiency with individual concepts culminating in a comprehensive final project to create an interactive website using a topic of their choice.

Prerequisites: A working knowledge of web technologies, including HTML, and CSS. Familiarity with programming concepts including conditionals, loops, functions, and arrays. Experience working with WordPress is helpful, but not required.

DGMD E-28 Section 1 (25694)

Spring 2025

Developing Single-Page Web Applications

Lisa DiOrio MS, Owner and Lead Developer, Fembot Creative

In this course, students learn how to build interactive, single-page applications (SPAs) and interfaces for the web. An SPA is a special classification of a website or web application in which the user can navigate between different screens without loading a new web page. Instead, new content may be accessed directly from the server using an application programming interface (API). This results in performance improvements and a more dynamic experience. Well-constructed SPAs include a rich user interface to provide a seamless interactive user experience. Two well-known examples of SPAs are Gmail and Twitter, which both provide dynamic page views without the need to reload the page. SPAs can be created with Javascript as well as various frameworks including React, Angular, Node.js, and Vue.js. We explore the pros and cons of SPAs, as well as their effective design. We explore several technologies in the course including JavaScript ECMAScript 6, React, JSON, and APIs, as well as mechanisms involved in SPA development such as components, routing, and state management. This hands-on course includes many coding assignments to help students master the techniques used to build an SPA, culminating in a final project to build a comprehensive single-page web application.

Prerequisites: JavaScript and/or a strong foundation in programming. Comfort with HTML/CSS (CSCI E-12 or equivalent). For the best chance of success in this course, students should understand the fundamentals of creating a website and have some coding experience.

DGMD E-30 Section 1 (14285)

Fall 2024

Introduction to Media Production

Nicholas J. Manley MFA, Co-Founder, The Ebiz Institute

Building skills from the ground up, we demystify the technology and techniques, giving students everything they need to make professional-level video content in their fields. Cinematography, audio recording, editing, production management, and lighting for documentary and narrative film are all covered in a project-based approach. Students learn how to light an interview like a pro, make the most of their equipment in the field, conduct interviews, break down scenes, storyboard, plan, and produce video projects. We screen and critique students' work as it evolves and refine methods for strengthening stories by looking at successful movies that have cracked the code. This course is designed for anyone who wants a crash course in producing quality video on a shoestring budget and for storytellers who want to translate their ideas into compelling videos of any kind.

Prerequisites: Students may use most available video capture devices including video cameras, DSLR/mirrorless cameras, or smartphones (additional applications may be required). Specific approaches for each device are covered. Additionally, a tripod, audio recording device (or smartphone), and access to video editing software is required. In this course we use Adobe Premiere CC.

DGMD E-30 Section 1 (26602)

Spring 2025

Introduction to Media Production

Nicholas J. Manley MFA, Co-Founder, The Ebiz Institute

Building skills from the ground up, we demystify the technology and techniques, giving students everything they need to make professional-level video content in their fields. Cinematography, audio recording, editing, production management, and lighting for documentary and narrative film are all covered in a project-based approach. Students learn how to light an interview like a pro, make the most of their equipment in the field, conduct interviews, break down scenes, storyboard, plan, and produce video projects. We screen and critique students' work as it evolves and refine methods for strengthening stories by looking at successful movies that have cracked the code. This course is designed for anyone who wants a crash course in producing quality video on a shoestring budget and for storytellers who want to translate their ideas into compelling videos of any kind.

Prerequisites: Students may use most available video capture devices including video cameras, DSLR/mirrorless cameras, or smartphones (additional applications may be required). Specific approaches for each device are covered. Additionally, a tripod, audio recording device (or smartphone), and access to video editing software is required. In this course we use Adobe Premiere CC.

DGMD E-35 Section 1 (24026)

Spring 2025

Video Editing and Digital Design

Alexandra Seckar-Bandow ALM, Video Editor, Verse Video Education

The ability of the film editor to shape a story is one of the most exciting and rewarding parts of the filmmaking process. This course serves as an introduction to the art of video post-production. We explore the theory and practice of various editing styles in order to gain a better understanding of how stories are most effectively constructed in the editing room. Through demonstrations and hands-on experience, students learn advanced editing techniques with an in-depth examination of Adobe Premiere. To further enhance projects, students create animated motion graphics using Adobe After Effects and learn how to enhance their audio recordings with Adobe Audition. Strong emphasis is placed on post-production techniques that improve the sound and image quality of the videos. Footage is provided for all exercises and projects, and students are given the option to shoot new material for their final projects if desired.

Prerequisites: General comfort with computers.

DGMD E-35 Section 1 (15362)

Fall 2024

Video Editing and Digital Design

Alexandra Seckar-Bandow ALM, Video Editor, Verse Video Education

The ability of the film editor to shape a story is one of the most exciting and rewarding parts of the filmmaking process. This course serves as an introduction to the art of video post-production. We explore the theory and practice of various editing styles in order to gain a better understanding of how stories are most effectively constructed in the editing room. Through demonstrations and hands-on experience, students learn advanced editing techniques with an in-depth examination of Adobe Premiere. To further enhance projects, students create animated motion graphics using Adobe After Effects and learn how to enhance their audio recordings with Adobe Audition. Strong emphasis is placed on post-production techniques that improve the sound and image quality of the videos. Footage is provided for all exercises and projects, and students are given the option to shoot new material for their final projects if desired.

Prerequisites: General comfort with computers.

DGMD E-37 Section 1 (16169)

Fall 2024

Introduction to Motion Graphics and Story Visualization

Jason Wiser MFA, Creative Director, Yaya Play Games

How do we share a concept before the real counterpart has been created? How do we visualize a new piece of software, a business model, or a story dynamically? Motion graphics allows us to design enormously engaging visual experiences to communicate complex ideas. This course explores principles of visual narrative development toward an understanding of well-edited stories and effects.

DGMD E-42 Section 1 (26822)

Spring 2025

Making the Short Film: Innovations and Practices for the Digital Age

Alexandra Seckar-Bandow ALM, Video Editor, Verse Video Education

Short films are an exciting and ever-evolving form of storytelling. This course explores the strong tradition short films have in our culture, as well as the new and innovative techniques filmmakers are currently using to tell and distribute their stories. In this course, students devote the entire semester to the creation and completion of one short film narrative, documentary, or animation with the intent of festival submission and/or online release. Students work in a collaborative atmosphere with classmates and the instructor to refine scripts and treatments, plan productions, and create the final film. Students may work individually or partner in a collaborative team. Either way, the course serves as a support system for each student, offering advice, critiques, and resources so that each member is an integral part of a fully realized short. In addition to supporting traditional filmmaking approaches, innovative storytelling techniques are strongly welcomed and supported. These can include interactive online documentaries, hybrid approaches (blending fiction and nonfiction), webisode pilots, and experimental techniques. Additionally, the course demystifies the online distribution process and the film festival circuit, exploring the many avenues filmmakers can take to get their work shown to a wider audience.

Prerequisites: Experience with video editing and production strongly encouraged but not required.

DGMD E-45 Section 1 (25799)

Spring 2025

Introduction to 3D Animation and Virtual Reality

Jason Wiser MFA, Creative Director, Yaya Play Games

This course introduces students to the fundamentals of 3D modeling, surfacing, and animation. Students learn to model and texture objects, compose and light scenes, animate, and render as movies, learning techniques applicable to work in video games and augmented reality (AR), architectural and medical visualization, and television and feature films.

Prerequisites: Online students must have the following software, hardware, operating systems, and peripherals. For software: Autodesk Maya, Unity, Adobe Photoshop, and After Effects (see syllabus for details). For hardware: 4 GB of RAM (8-16GB recommended), 64-bit Intel or AMD multi-core processor, a webcam, a microphone (headset recommended), and 20 GB of free hard-drive space for installing programs. For operating systems, one of the following: Apple Mac OS X 10.8.5 or higher, or Microsoft Windows 10 or higher. For peripherals: a three-button mouse (a two-button mouse will not work with Maya). A digital drawing tablet and pen, such as a Wacom Intuos, is recommended.

DGMD E-50 Section 1 (15157)

Fall 2024

Introduction to Visual Communication Design

Athir Mahmud PhD, Consultant

This course introduces students to a theory-driven, hands-on approach to visual communication design. Students learn about vector and raster graphics, designing for target audiences, accessibility, and editing photographs using some of the most commonly used photo editing software in the visual design industry. Topics include, but are not limited to, the elements and principles of design, color theory, visual perception, typography, symbolism, logos, brand identity, and information design. Connections to current and historical contexts of visual communication and the graphic arts are interwoven throughout the course. Students share design work and take part in design critiques and written discussions, as both designers and peers.

DGMD E-52 Section 1 (26648)

Spring 2025

Logo Design and Brand Identity

Athir Mahmud PhD, Consultant

This course provides students with a comprehensive, in-depth theoretical and design-based understanding of logo design and brand identity from a visual communication perspective. Topics include logos and branding in corporations, education, medicine, and start-ups. Attention is placed on logos and branding surrounding digital, print packaging, and mobile interfaces, as well as a focus on brand recognition and longevity. Students gain an appreciation for personal branding and spend time developing this during the course of the semester.

Prerequisites: A prior basic understanding of design is usually helpful, especially the use of digital design applications.

DGMD E-55 Section 1 (26054)

Spring 2025

Designing Educational Media

Kerry Foley EdM, Director of Learning Experience Design, Perkins School for the Blind

In a society saturated with media and technology, what makes a great learning tool stand out among the rest? This course explores the many types of informal and formal educational media being developed for children, K-12, higher education, adult learners, and workplace training, and examines the cognitive processes that drive the learning. Together we explore theoretical models for learning and teaching, fundamentals of user experience, and techniques for effective product development as they relate to the creation of educational media. Over the course of the semester, students evaluate existing educational media, participate in design challenges, and design a prototype for an educational media product of their own. No prior experience in educational technology is necessary for the course, but a willingness to explore new technologies is a must.

DGMD E-60 Section 1 (16625)

Fall 2024

Designing Online Courses

Adrienne Phelps-Coco PhD, Executive Director of Teaching and Learning, Division of Continuing Education, Harvard University

In this course, students explore the fundamental elements of online course design and how to be practitioners of pedagogy and instructional design in a world where online learning is constantly changing. Students examine and establish the qualities of a good online course through the lenses of foundational learning theories, design-thinking principles, and the practical realities of course design. Over the course of the semester, students create and workshop an online learning project of their choice. Course topics include working with subject matter experts, creating student connection, planning content, translating face-to-face experiences online, designing assessments, and measuring course success. This course also explores the future of online education, with considerations for artificial intelligence (AI) and the transformation of education. Students may not take both DGMD E-60 and EDUC E-113 for degree or certificate credit.

Prerequisites: DGMD E-55, EDUC E-103, or the equivalent.

DGMD E-60 Section 1 (26794)

Spring 2025

Designing Online Courses

Karina Lin-Murphy EdM, Associate Director of Course Design and Pedagogical Innovation, Roland C. Christensen Center for Teaching Learning, Harvard Business School

In this course, students explore the fundamental elements of online course design and how to be practitioners of pedagogy and instructional design in a world where online learning is constantly changing. Students examine and establish the qualities of a good online course through the lenses of foundational learning theories, design-thinking principles, and the practical realities of course design. Over the course of the semester, students create and workshop an online learning project of their choice. Course topics include working with subject matter experts, creating student connection, planning content, translating face-to-face experiences online, designing assessments, and measuring course success. This course also explores the future of online education, with considerations for artificial intelligence (AI) and the transformation of education. Students may not take both DGMD E-60 and EDUC E-113 for degree or certificate credit.

Prerequisites: DGMD E-55, EDUC E-103, or the equivalent.

DGMD E-597 Section 1 (17273)

Fall 2024

Digital Media Design Precapstone

Alexandra Seckar-Bandow ALM, Video Editor, Verse Video Education

This course helps students develop academically strong, individual or team-based capstone proposals. It is mandatory for candidates in the Master of Liberal Arts, digital media design, who wish to register for DGMD E-599 in the coming spring term. Students develop a capstone proposal through workshopping, collaboration, research, and working with industry partners. They receive guidance on refining project proposals, building the domain knowledge necessary in their selected area, and conducting user research. By the end of the course, each team submits a detailed capstone proposal, including project rationale, literature reviews, scope, target audience/user journeys, timeline, and competitor analysis.

Prerequisites: Registration is limited to officially admitted degree candidates in the Master of Liberal Arts, digital media design, who are in their penultimate semester. Prospective candidates and students with pending admission applications are not eligible. Candidates must be in good academic standing and in the process of successfully completing all degree requirements except the capstone, DGMD E-599, which they must enroll in the upcoming spring term as their one and only final course (no other course registration is allowed simultaneously with the capstone). Candidates who do not meet these requirements are dropped from the course.

DGMD E-599 Section 1 (17274)

Fall 2024

Capstone Design Studio

Bakhtiar Mikhak PhD, Co-Founder, Media Modifications, Ltd.

The capstone course is designed for students whose research projects focus on video production and web development, front-end design, or emerging technologies. Students apply knowledge and skills obtained in the program to design a significant individual or group project in a collaborative environment. At the end of the semester, they make a formal oral presentation to their peers and faculty.

Prerequisites: Registration is limited to officially admitted candidates in the Master of Liberal Arts, digital media design. Candidates must be in good academic standing, ready to graduate in May with only the capstone left to complete (no other course registration is allowed simultaneously with the capstone), and have successfully completed the precapstone course, DGMD E-598, in the previous fall term. Candidates who do not meet these requirements are dropped from the course.

DGMD E-599 Section 1 (24247)

Spring 2025

Capstone Design Studio

Alexandra Seckar-Bandow ALM, Video Editor, Verse Video Education

The capstone course is designed for students whose research projects focus on video production and web development, front-end design, or emerging technologies. Students apply knowledge and skills obtained in the program to design a significant individual or group project in a collaborative environment. At the end of the semester, they make a formal oral presentation to their peers and faculty.

Prerequisites: Registration is limited to officially admitted candidates in the Master of Liberal Arts, digital media design. Candidates must be in good academic standing, ready to graduate in May with only the capstone left to complete (no other course registration is allowed simultaneously with the capstone), and have successfully completed the precapstone course, DGMD E-598, in the previous fall term. Candidates who do not meet these requirements are dropped from the course.